Because SAGA is such a bloody game, win or lose a warlord tends to lose most if not all his warband every battle, however the recruitment of just 1 Hearthguard or 2 warriors does nothing to replace the fallen, so the warband is ever decreasing in size. The fate table will also deliver a foul blow to your warlord 50% of the time, and only a lucky roll actually delivers fresh troops.
In this small campaign, Revolt has been rolled 4 times! this being a sucker punch to a victorious warlord who actually loses effectively after winning a hard battle.
This is not right, and produces the scrappy 2 point warbands we are now fielding in the final stages of the campaign. To defend means to potentially miss out on a game - and thus fall even further behind the leader of the campaign.
While the option to ally is there, 4 of the 6 Warlords are unable to use this option due to Quarrelsome, Blood Feuds or some similar traits - or just the other player not wishing to ally with a weak partner he actually wants to attack. And mercenaries are not an option for a weak warlord that has no wealth.
'While the warband is strong recruitment should remain at it's current state, however when a warband is reduced to a 3 point army or less (not 3.5 points, but 3 or less) then the Warlord may recruit a full point unit of his choice to bring the warband back up greater than 3 points.'